Cancer Codexery

Re-Mission

Serious games improving cancer treatment adherence in youth.

Re-Mission is a series of serious video games designed to support young cancer patients by improving treatment adherence and psychological outcomes. The original game, released in 2006, was conceived by Pam Omidyar and developed by the nonprofit HopeLab Foundation with input from young cancer patients, oncology professionals, and game developer Realtime Associates. The games engage players through entertaining gameplay while targeting behaviors and attitudes linked to successful cancer treatment.

field
Serious games, healthcare
known_for
Video games that improve treatment adherence in young cancer patients
developer
HopeLab Foundation, Realtime Associates
conceived_by
Pam Omidyar
first_release
2006
platforms
Microsoft Windows, web browsers, iOS, Android

Lore & Background

The original Re-Mission game, released in 2006, is a third-person shooter in which the player controls an RX5-E ("Roxxi") nanobot injected into the human body to fight cancers such as non-Hodgkin lymphoma and leukemia. The player must monitor patient health and report symptoms to Dr. West across 20 levels, each designed to educate about treatments and the importance of adherence. Weapons include the Chemoblaster, Radiation Gun, and antibiotic rocket. Copies were distributed at no charge, and by 2012 over 200,000 copies had been distributed in 81 countries. HopeLab partnered with Cigna HealthCare, Starlight Children's Foundation, and the ESA Foundation to distribute the game.

Reader's Guide

Re-Mission represents a landmark in serious games, demonstrating that a carefully designed video game can positively impact health behavior in young people with chronic illness. A randomized controlled trial involving 375 patients aged 13–29 at 34 medical centers in the United States, Canada, and Australia found that playing Re-Mission led to more consistent treatment adherence, faster increase in cancer knowledge, and faster increase in self-efficacy. The study used objective blood tests and electronic pill-cap monitors rather than self-reports. The success of Re-Mission led to Re-Mission 2 in 2013, a collection of free online games and a mobile app, informed by fMRI research showing the original game activated brain circuits involved in positive motivation. The series has been distributed globally at no charge, placing it among the most successful serious games to date.

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